Shanghai Olympik Sports Co.,Ltd

Fencing competition rules

2026-01-22 17:52:12

Sydney Olympic Games, the first time you use wireless detectors, it will replace the popular for half a century of electronic equipment. Located in the Paris of the international fencing Federation at the end of June 2004, announced to the outside world, Sydney Olympic fencing competitions will first use radio frequency probe calculation valid clicks. Ukraine a technology company for the design of this device are rigorous field testing.

Fencing rules

Fencing is a double game, contest, a sharp sword, which stings rival swords in Gill tip accurately and with effective parts into nature. Last valid hits number one is better. According to the rules, round robin in 4 minutes 5 hits, the knock-out stages in 9 minutes and 15 hits. The first hit as a valid number, or time to hit the number after the ' victory. Team, the first hit of up to 45 times team to victory. There are 3 kinds of fencing weapons: sword, foil, EPEE. Three weapons hit points and of effective competition rules also differ, so each weapon has its competitive features. In contrast, foil more athletic, Sabre is the fastest, even tricky EPEE and accuracy. Men's EPEE hosted the Olympic Games in Sydney, foil, Sabre individual organisations with a total of six gold medals, foil, EPEE individual organisations with a total of four medals.

Preparatory

Competition in 1.5 m to 1.8 metres wide, 14 metres long for Kendo. When the referee announces ready to match a line from the center of emergency 2 metres. Players should sideways stood, in the hands of the sword must be referring to his opponent, not holding the sword hand on the back. Players each have to earn a point back to this position back in the game.

Score

Use the EPEE, foil, Sabre hit with sword sharp stings rivals, the sword point clearly and accurately thorn in effective parts and has penetrated in nature. Reach any part of the opponent's body shot, are tangible, entities, substantive hit. In order to make it a valid hit and score points must be imposed on the sword of effective parts.

EPEE is completely stings. Only the tip of the sword, sword being hit across the hammer is not valid. Hit the effective parts including: torso, leg foot, hand and arm, and helmets. And foil, EPEE and Sabre different each time you hit. If both sides in a quarter of a second hit each other, both sides have to hit a few at a time. The easy part is the hand. So EPEE need high accuracy, attack each other good opportunities are often when starting. Two sword sharp respectively equipped with red and green light detector. Hit occurs, the sword point will produce a beam of light.

The foil is completely stings. Only the tip of the sword thrust is valid, the rapier transverse stroke is invalid. Valid hit parts of the upper body. Hit the effective parts by metal clothes wrapped cover so that the electronic instruments can be divided into a valid and invalid hit. Foil competition also pay attention to hit the priority. First attacks hit. An attacker must first respond effectively resist actions and then into the attack. The Parties shall at the same time hit. In this case, it is difficult to distinguish between a hit on the priority, as is sometimes the sword arm reach in foil is invalid.

Sabre is both cutting and piercing weapon. In practice, to split in the score. The upper part is hit, helmets and arm. Hit the effective parts by metal clothes wrapped cover so that the electronic instruments can be divided into a valid and invalid hit. Sabre competition also pay attention to hit the priority. First attacks hit. An attacker must first respond effectively resist actions and then into the attack. The Parties shall at the same time hit. Sabre fastest are often used in the shortest time. If the electronic instrument displays a score, the referee will immediately stop the match, the team prepared to continue the game.

Draw

In 9 minutes, if both sides divide equally, will then fence-off 1 minute, the use dies suddenly the law. In order to prevent both sides to defend excessively, before fencing-off, draws lots the decision, if in the overtime period both sides have not scored points, that who can be a victor.

Group competition

Groups in the game, each player and the other three players take turns to play. First get 5 points a player to win, and then play the game, players cross for 45 minutes of the first team to win.

Fouls and penalties

The game begins again, generally from the same location to start the game (except for the loss of fine venues). Penalty, the forfeit the game site is generally of the scene to move against the groups 1 m. If players legs touch the bottom line, will be fined for hitting a sword. Warning, the repetition of the same errors will be penalised in the hit a sword. Like the sword of Sprint in a collision in the foil deliberately doing physical contact, pushed his opponent in the EPEE also belong to the intentional acts of physical contact. Will be fined for hitting a sword turned back to the opponent, sword-tip in the field of illicit stings a drag-and-planning and heavy or not holding the sword hand covered to avoid being hit is a foul. First gets, if given, will show a red card penalty was hit with a sword. For those who are even more serious foul, such as retaliation and violent collision and collusion with the opponent will directly show the black card misbehave.

Equipment

1.Foil

The foil is the only complete thorn strikes the weapon. It is in these three kind of weapons the lightest one kind. In the foil competition, only punctures the opposite party valid target with the sword point, the electrically operated sword point must surpass 500 grams pressures, can cause the referee to produce the signal, the ordinary sword must clear, obvious stabbing. The foil and the saber only then attack one just now can score points.<dnt> the </dnt> foil competition is fastidious hits the priority. Attacks the hits score first. Must make first after by the aggressor resists the movement, effectively attacks again hits is only then effective. Nearby the kendoist referee referee, he must primarily when the foil and in the saber competition, both sides simultaneously hit, decided that who has “hits the priority”.

2.Epee

EPEE from the ancient battle of the three, it is the heaviest. You can only use the sword's Thorn, the effective part of the official contest application of electric equipment. Electric Sabre tip to more than 750 g pressure to make decisions, which shows the signal. EPEE hit, the magistrate is only show red or Green Lantern. EPEE hit parts of the body, including the largest: torso, leg foot, hand and arm, and helmets. In 0.04 seconds to hit the opponent to score twice.

3. Sabre

Sabre is the modern Cavalry sword, Saber is both cutting and piercing weapon. In practice, to split in the score. The upper part is hit, helmets and arm.

4. Kendo

Kendo is generally wider 1.5 14 meters long, usually with a metallic material. Kendo is the sides, the bottom line as well as the preparation of the line. Each fencing in slightly back to the end of the line is &quot;warning&quot;, and warned people back from the end line two metres of warning before continuing to the game.

5. Clothing

Clothing is protective clothing including a jacket, Bracers and chest armor, protecting the head and face masks, gloves, gauntlets of groin guard shorts or breeches and a custom-made fencing shoes.

Other rules

In each round of start and end, players have to match, the referee and the audience. The action is holding a sword arm of the Palm up flat sword sharp point to referee (competitors, and the audience), and then elbow vertical lift sword represents a salute.

The contestants must not be temporary replacement grip sword hand. Injured athletes (cramps) with 10 minutes breaks, and then decide whether you want to exit the game if the sword in the referee's whistle, the sword is valid. But only limited to this time, the time-to-back any sword is invalid.

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